Anno 1404 campaign
![anno 1404 campaign anno 1404 campaign](https://vignette.wikia.nocookie.net/anno1404guide/images/6/69/Anno_1404-campaign_chapter5_trade_route_paper.jpg)
Carts won't pick anything up from these buildings and focus on other important resources (such as end products).Again, might not matter much since they'll usually be faster than productionĪnother point of interest: since roads are not needed, you can leave first tier buildings unconnected:.They have lower carrying capacity (3 units instead of 5).It doesn't matter that much since production speed is often the slow part.I see no way to improve their speed in the rare cases it might be needed.Putting buildings as close to each other as possible helps with this.They're slower than carts, especially carts on paved roads.They do not count as carts, so there's no limit to how many you can have.They walk straight to the other building.
#Anno 1404 campaign free#
![anno 1404 campaign anno 1404 campaign](https://vignette3.wikia.nocookie.net/anno1404guide/images/7/72/Anno_1404-campaign_chapter4_zahir_damaged_ship.jpg)
Market Buildings also count as valid sources for any resource they contain. When placing or selecting a destination building, any valid source building turns green. If another building producing the required resource (B, source) is within that radius, journeymen will bring resources from source to destination. Production buildings that requires moveable/storable resources have a radius (A, destination).